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Editing a Scene

If no object is selected, the inspector palette displays information related to the entire scene.

  1. Scene Information:
  • File location.
  • Number of triangles making up the scene
  • Number of triangles making up the objects,
  • Types and numbers of viewpoints.
  • Structure of Light, Heliodon and Material Groups.
  1. Infinite Ground:
  • Checking/unchecking activates and deactivates the ground. The ground receives shadows, Shaders and objects.
  • Click on the Altitude icon . Then, in the Preview window, click on the scene element that will define the height of the ground, or enter a value into the related field.
  • Edit Shader selects the Ground Shader and activates the Shaders edit mode.
  1. Translate origin, 2 scenarios:
  • Select where to translate the origin.
  1. Scene Size:

Resizes: geometry, objects, cameras, lights, etc.). No impact on the size of Shaders and textures.

Editing dimensions; if Keep proportions is checked, X, Y and Z remain homothetic.

  1. Coordinates:
  • Model XYZ Position. Enter values in the related fields to move the scene origin.
  • Clicking onlocks them and clicking on unlocks them.
  • Rotation : Pivots the scene.
    Shift +click and dragging the cursor restricts the movement to 15° step.

 

Artlantis User Guide : Editing the Scene

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