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13 - The Lights Inspector

Edit lighting schemes based on viewpoints. Interactive settings and immediate results in the Preview window. Using the appropriate and correctly adjusted light model promotes the work carried out on the materials. Light groups may be attached to 1 or more viewpoints. The lights are characterized by an illumination limit and a maximum illumination area.

Lights List: for handling lights on the list shown.

Lighting

  1. On/Off
  2. Color:
  • Double click to modify the source color.
  1. Source power.
  • Values from 1 to 1,000,000. Move the slider to change the power or enter a value.
  1. Attenuation Distance
  • Calculates the attenuation distance for the lighting power.
  • Between the attenuation distance and source, the lighting power remains constant and at maximum.
  • The distance beyond distance A corresponds to the gradual diminishing of lighting power at 1/d². When the attenuation value equals 0, the light diminishes at 1/ d² beginning at the light source.
  • Enter the distance in the numerical field (current unit).

NB: in this area, the illumination principle is based on reality. The closer an object is placed to the light source, the more illuminated it appears.

  1. Shadow slider has a value range from hard to soft.
  • Activate/Deactivate Shadows: Click on the box to check it.
  1. Change the Lighting Angle:
  • By sliding from 10 to 360° or by typing in a numerical value.
  • Example: A value of 360° provides an omnidirectional light. 120° produces a spot light.
  1. Shadow lateral blur:
  • sharpness slider on the edge of the illuminated area. Values from 0 (diffuse area between the shadow area and the illuminated area) to 1 (straight limit). Accepts a numerical value.
  1. Lens Flare:
  • Activate/Deactivate: Click on the box to check it.
  • Choose effect: Click on one of the thumbnails:
  • Halo Power: Move the slider or type in a value between 10 and 200%.
  1. X, Y, Z coordinates: For the position of the light source and its target.
  • Clicking onlocks them and clicking on unlocks them.
  • Target on: Choose between target on a fixed vertex or on an object defines as target.

Animations:

Manipulating Paths in 2D View

Working in the Timeline Window

Preview Window Shortcuts

List of Parameters that Can and Cannot be Animated

Example: editing a light

 

Artlantis User Guide : Light Inspector

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