Using reference files
This command enables you to:
, VR Objects
, Animations
.In the dialog box, check the elements to be recovered from the reference file: Shaders, Lights, Heliodons, Objects, Perspectives, Parallel views, Panoramas, VR Objects, Animations.
Let us assume that you need to add a door to a document named "A.atl" that is dressed, lighted, etc.
Artlantis will apply the checked options from file A to file B, i.e. Shaders, Lights, Heliodons, Objects, Perspectives, Parallel Views.
NB: For files generated by modelers that export to dwg/dxf, 3ds formats, the user must first save the files to .atl format.
NB: Limitations: In an ATL reference file, any material that has been renamed or re-assigned will not be recognized by the "Use Reference File..."
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Artlantis User Guide : Using a Studio Reference File |
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