You are here: Opening > Using a Studio Reference File
Artlantis Studio Info Artlantis Studio Info

 

Using reference files

This command enables you to:

In the dialog box, check the elements to be recovered from the reference file: Shaders, Lights, Heliodons, Objects, Perspectives, Parallel views, Panoramas, VR Objects, Animations.

Example of Updating Geometry:

Let us assume that you need to add a door to a document named "A.atl" that is dressed, lighted, etc.

Steps:

  1. Save the current A.atl document.
  2. Return to the modeler and add the door. Export the file again and rename it B.atl.
  3. Open the B.atl file in Artlantis. Go to File Menu > Use Reference File... Select the reference file A.atl in the dialog box.

Artlantis will apply the checked options from file A to file B, i.e. Shaders, Lights, Heliodons, Objects, Perspectives, Parallel Views.

Animated example:

NB: For files generated by modelers that export to dwg/dxf, 3ds formats, the user must first save the files to .atl format.

NB: Limitations: In an ATL reference file, any material that has been renamed or re-assigned will not be recognized by the "Use Reference File..."

 

Artlantis User Guide : Using a Studio Reference File

© 2008 Abvent www.artlantis.com